Using Signed Distance Fields for sprites
Demon Flux (Oculus Quest) » Devlog
Demon Flux uses Signed Distance Fields to generate the sprites for the characters and scenery. This allows low resolution textures to be used to define clean edges that don't blur, even when you get very close to the texture. This is great for VR where the player can get very close to objects.
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Demon Flux (Oculus Quest)
Status | In development |
Author | JumbliVR |
Genre | Role Playing |
Tags | Virtual Reality (VR) |
More posts
- VR Graphic Novel to be included in Demon FluxJan 20, 2021
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