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Demon Flux (Oculus Quest)

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Devlog

  • Using Signed Distance Fields for sprites
    January 20, 2021 by JumbliVR#virtual reality, #sdf
    Demon Flux uses Signed Distance Fields to generate the sprites for the characters and scenery. This allows low resolution textures to be used to define clean edges that don't blur, even when you get v... Continue reading
  • VR Graphic Novel to be included in Demon Flux
    January 20, 2021 by JumbliVR
    Coming soon to the Demon Flux demo A graphic novel will be used in my "Demon Flux" VR game to deliver some of the narrative. I’ve created a shader-based solution that uses pointer rotation & hand po... Continue reading
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