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Devlog
Submission to 2020 Epic MegaJam
Demon Flux (Oculus Quest)
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Devlog
Using Signed Distance Fields for sprites
January 20, 2021
by
JumbliVR
#virtual reality, #sdf
Demon Flux uses Signed Distance Fields to generate the sprites for the characters and scenery. This allows low resolution textures to be used to define clean edges that don't blur, even when you get v...
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VR Graphic Novel to be included in Demon Flux
January 20, 2021
by
JumbliVR
Coming soon to the Demon Flux demo A graphic novel will be used in my "Demon Flux" VR game to deliver some of the narrative. I’ve created a shader-based solution that uses pointer rotation & hand po...
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